{"title":"大规模分布式虚拟环境中信息拒绝的空间尺度结构","authors":"Nicolas Farcet, P. Torguet","doi":"10.1109/VRAIS.1998.658506","DOIUrl":null,"url":null,"abstract":"Distributed virtual reality systems are facing limitations due to the vast amount of streaming communications and world state update data to handle at host and network level. In order to lessen these burden, good mastering of data flows is required. Host information needs mostly depend on how local observers perceive the virtual world surrounding them. The authors propose a structure storing a hierarchical description of the world as a basis for host information needs identification. The information rejection criterion is currently an approximation of the projected area along an axis toward the observer on a perpendicular plane. It can be applied to sources such as visual objects or sound sources. This structure, used to dynamically reference sources based on their position and scale, is called a space scale structure (SSS); an octree is the actual storing structure. The SSS is traversed in order to retrieve sources, with respect to the rejection function. Optimizations of SSS traversal and SSS update for moving sources, based on temporal coherency, are presented. A possible distributed architecture using the SSS is also proposed. This architecture makes use of multicast and client/server network topologies. The implementation of the SSS is evaluated locally in the context of large database culling.","PeriodicalId":105542,"journal":{"name":"Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No.98CB36180)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-03-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"Space-scale structure for information rejection in large-scale distributed virtual environments\",\"authors\":\"Nicolas Farcet, P. Torguet\",\"doi\":\"10.1109/VRAIS.1998.658506\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Distributed virtual reality systems are facing limitations due to the vast amount of streaming communications and world state update data to handle at host and network level. In order to lessen these burden, good mastering of data flows is required. Host information needs mostly depend on how local observers perceive the virtual world surrounding them. The authors propose a structure storing a hierarchical description of the world as a basis for host information needs identification. The information rejection criterion is currently an approximation of the projected area along an axis toward the observer on a perpendicular plane. It can be applied to sources such as visual objects or sound sources. This structure, used to dynamically reference sources based on their position and scale, is called a space scale structure (SSS); an octree is the actual storing structure. The SSS is traversed in order to retrieve sources, with respect to the rejection function. Optimizations of SSS traversal and SSS update for moving sources, based on temporal coherency, are presented. A possible distributed architecture using the SSS is also proposed. This architecture makes use of multicast and client/server network topologies. The implementation of the SSS is evaluated locally in the context of large database culling.\",\"PeriodicalId\":105542,\"journal\":{\"name\":\"Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No.98CB36180)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1998-03-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No.98CB36180)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VRAIS.1998.658506\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No.98CB36180)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VRAIS.1998.658506","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Space-scale structure for information rejection in large-scale distributed virtual environments
Distributed virtual reality systems are facing limitations due to the vast amount of streaming communications and world state update data to handle at host and network level. In order to lessen these burden, good mastering of data flows is required. Host information needs mostly depend on how local observers perceive the virtual world surrounding them. The authors propose a structure storing a hierarchical description of the world as a basis for host information needs identification. The information rejection criterion is currently an approximation of the projected area along an axis toward the observer on a perpendicular plane. It can be applied to sources such as visual objects or sound sources. This structure, used to dynamically reference sources based on their position and scale, is called a space scale structure (SSS); an octree is the actual storing structure. The SSS is traversed in order to retrieve sources, with respect to the rejection function. Optimizations of SSS traversal and SSS update for moving sources, based on temporal coherency, are presented. A possible distributed architecture using the SSS is also proposed. This architecture makes use of multicast and client/server network topologies. The implementation of the SSS is evaluated locally in the context of large database culling.