玩家体验和读者体验之间的相互关系。基于诗歌的游戏《Poodle and Hound》案例分析

U. Świerczyńska-Kaczor, Małgorzata Kotlińska, Edyta Banachowska
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引用次数: 0

摘要

游戏开发者经常将现有材料改编成游戏,有许多基于电影、小说或连环画的情节。然而,基于诗歌的游戏却很少受到游戏开发者的关注,因此也很少受到研究人员的关注。本研究的结论表明,叙事诗是一种适合游戏开发的诗歌形式,但诗歌中所蕴含的形象和价值观是否适合当代社会、词汇是否充足、讲故事的角度以及插图的作用等都需要仔细考虑。研究表明,玩家的体验在很大程度上受到玩家代理的影响——这在游戏中可能会得到加强——以及其他因素的影响,比如在游戏叙述中选择第二种视角。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interrelations between Player Experience and Reader Experience. Case Study of Poem-Based Game Poodle and Hound
Game developers often adapt existing materials into games and there are numerous examples with plots based on movies, novels or comic strips. However, the games based on poetry attract much less attention from game developers and - consequently - also from researchers. The conclusions of this research indicated that narrative poems are a suitable form of poetry for game development, however the adequacy of images and values embedded in the poem to the contemporary society, the adequacy of the vocabulary, the point of view of telling the story and the role of illustrations should be carefully considered. The research showed that the player experience is significantly shaped by the player agency - which may be enhanced in the discussed game - among other factors, by a selection of the second point of view in the game narrative.
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