电脑游戏在人类服务中的应用综述

H. Resnick, M. Sherer
{"title":"电脑游戏在人类服务中的应用综述","authors":"H. Resnick, M. Sherer","doi":"10.1300/J407V11N01_03","DOIUrl":null,"url":null,"abstract":"Summary Specific therapeutic currently used in human services are described and analyzed in this article. Games that have been created specifically for use in the human services are presented in two categories. A number of games purpose-defined for ise by youth are described first. Therapeutic goals, game purpose, role of facilitator, format and settings for play are earned for each of these games. Examples of purposes for such games are imparting information to young offenders, increasing impulse control in targeted adolescents, and aiding players in tecoming more cooperative and enthusiastic about treatment. Secondly, three select games purpose-designed for use by adults and elderly are outlined. In conclusion, the adaptation of commercial software to fit the needs of distinct client populations is discussed and examples of this occurrence are given. Implications of future computer game development for use in the human service field are discussed.","PeriodicalId":422385,"journal":{"name":"Computers in Human Services","volume":"70 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"15","resultStr":"{\"title\":\"Computer Games in the Human Services—A Review\",\"authors\":\"H. Resnick, M. Sherer\",\"doi\":\"10.1300/J407V11N01_03\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Summary Specific therapeutic currently used in human services are described and analyzed in this article. Games that have been created specifically for use in the human services are presented in two categories. A number of games purpose-defined for ise by youth are described first. Therapeutic goals, game purpose, role of facilitator, format and settings for play are earned for each of these games. Examples of purposes for such games are imparting information to young offenders, increasing impulse control in targeted adolescents, and aiding players in tecoming more cooperative and enthusiastic about treatment. Secondly, three select games purpose-designed for use by adults and elderly are outlined. In conclusion, the adaptation of commercial software to fit the needs of distinct client populations is discussed and examples of this occurrence are given. Implications of future computer game development for use in the human service field are discussed.\",\"PeriodicalId\":422385,\"journal\":{\"name\":\"Computers in Human Services\",\"volume\":\"70 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-10-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"15\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computers in Human Services\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1300/J407V11N01_03\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers in Human Services","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1300/J407V11N01_03","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 15

摘要

本文对目前在人类服务中使用的特定治疗方法进行了描述和分析。专门为人类服务使用而创建的游戏分为两类。首先描述了一些由青少年为ise定义的游戏。治疗目标,游戏目的,促进者的角色,游戏的格式和设置都是为这些游戏而获得的。这类游戏的目的有:向青少年罪犯传授信息,增强目标青少年的冲动控制能力,帮助玩家在治疗过程中变得更加合作和热情。其次,概述了三个专为成人和老年人设计的精选游戏。最后,讨论了商业软件的适应性以适应不同客户群体的需求,并给出了这种情况的例子。讨论了未来电脑游戏发展对人类服务领域的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Computer Games in the Human Services—A Review
Summary Specific therapeutic currently used in human services are described and analyzed in this article. Games that have been created specifically for use in the human services are presented in two categories. A number of games purpose-defined for ise by youth are described first. Therapeutic goals, game purpose, role of facilitator, format and settings for play are earned for each of these games. Examples of purposes for such games are imparting information to young offenders, increasing impulse control in targeted adolescents, and aiding players in tecoming more cooperative and enthusiastic about treatment. Secondly, three select games purpose-designed for use by adults and elderly are outlined. In conclusion, the adaptation of commercial software to fit the needs of distinct client populations is discussed and examples of this occurrence are given. Implications of future computer game development for use in the human service field are discussed.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信