使用虚拟地球仪的基于web的MMO虚拟赛船会数据可视化

G. Llorach, J. Agenjo, A. Evans, J. Blat
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引用次数: 2

摘要

在本文中,我们提出的方法和技术,用于可视化的轨迹的一个大规模的虚拟赛船会的参与者使用虚拟地球在网络浏览器。HTML5和WebGL等新网络技术的出现,为可视化和共享3D数据开辟了新的途径。然而,基于web的大数据可视化仍然具有挑战性,因为web浏览器的3D可视化功能仍然没有达到桌面应用程序的水平。在这项工作中,我们使用WebGL可视化了参加2015年巴塞罗那世界比赛MMO游戏的17000艘虚拟船的路径,并提出了该大数据渲染的优化策略(否则不可能在标准消费级硬件的web环境中渲染)。我们还将这种优化与渲染到纹理的方法结合起来,以可视化船只路线的密度,逐步渲染和可视化数据,并使用网络工作者来处理和管理数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Web-based data visualization of an MMO virtual regatta using a virtual globe
In this paper we present the methods and techniques used to visualize the trajectory of the participants of a massive virtual regatta using a virtual globe in the web browser. The emergence of new web technologies, such as HTML5 and WebGL, have opened new avenues for visualizing and sharing 3D data. However, web-based visualization of big data is still challenging, as the power of the web browser for 3D visualization has still not reached the level of desktop applications. In this work, we use WebGL to visualize the path of the 17000 virtual boats that participated in the MMO game of the Barcelona World Race 2015, and present optimization strategies for the rendering of this Big Data (which is otherwise impossible to render in a web context on standard consumer hardware). We also combine this optimization with a render-to-texture approach to visualize the density of the boat routes, rendering and visualizing the data progressively, and using web workers for processing and managing the data.
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