三维磁共振图像切片的单调着色及其表面和体积特征的提取

A. A. Kumar, E. Rajan
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引用次数: 0

摘要

在3D视频游戏和虚拟现实中使用的3D对象是空心多边形网格,并在其上应用纹理。另一方面,体数据表示不仅存储外表面特征,还存储体内部特征。例如,3d MRI/CT数据的可视化也都是关于显示内部部分。可视化体积数据需要更多的显存。大多数实际的三维体数据,特别是由MRI扫描仪生成的,都是灰度级图像。本文提出了一种对MRI数据切片进行单调着色的新技术及其在提取表面和体积特征方面的处理方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Monotone coloring of 3D MR image slices and extraction of their superficial and volumetric features
The 3-D objects used in 3D video games and virtual reality are hollow polygon meshes with textures applied on them. On the other hand, volume data representation not only stores the outer surface features, but also the features inside the volume. For example, visualization of 3-D MRI/CT data is all about showing the inside parts too. Visualizing volumetric data requires more video memory. Most of the actual 3D volume data generated especially by MRI scanners are gray level images. This paper addresses a novel technique of monotone coloring the MRI data slides and its processing for extraction of superficial and volumetric features.
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