{"title":"三维磁共振图像切片的单调着色及其表面和体积特征的提取","authors":"A. A. Kumar, E. Rajan","doi":"10.1109/NGCT.2016.7877517","DOIUrl":null,"url":null,"abstract":"The 3-D objects used in 3D video games and virtual reality are hollow polygon meshes with textures applied on them. On the other hand, volume data representation not only stores the outer surface features, but also the features inside the volume. For example, visualization of 3-D MRI/CT data is all about showing the inside parts too. Visualizing volumetric data requires more video memory. Most of the actual 3D volume data generated especially by MRI scanners are gray level images. This paper addresses a novel technique of monotone coloring the MRI data slides and its processing for extraction of superficial and volumetric features.","PeriodicalId":326018,"journal":{"name":"2016 2nd International Conference on Next Generation Computing Technologies (NGCT)","volume":"107 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Monotone coloring of 3D MR image slices and extraction of their superficial and volumetric features\",\"authors\":\"A. A. Kumar, E. Rajan\",\"doi\":\"10.1109/NGCT.2016.7877517\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The 3-D objects used in 3D video games and virtual reality are hollow polygon meshes with textures applied on them. On the other hand, volume data representation not only stores the outer surface features, but also the features inside the volume. For example, visualization of 3-D MRI/CT data is all about showing the inside parts too. Visualizing volumetric data requires more video memory. Most of the actual 3D volume data generated especially by MRI scanners are gray level images. This paper addresses a novel technique of monotone coloring the MRI data slides and its processing for extraction of superficial and volumetric features.\",\"PeriodicalId\":326018,\"journal\":{\"name\":\"2016 2nd International Conference on Next Generation Computing Technologies (NGCT)\",\"volume\":\"107 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 2nd International Conference on Next Generation Computing Technologies (NGCT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/NGCT.2016.7877517\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 2nd International Conference on Next Generation Computing Technologies (NGCT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NGCT.2016.7877517","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Monotone coloring of 3D MR image slices and extraction of their superficial and volumetric features
The 3-D objects used in 3D video games and virtual reality are hollow polygon meshes with textures applied on them. On the other hand, volume data representation not only stores the outer surface features, but also the features inside the volume. For example, visualization of 3-D MRI/CT data is all about showing the inside parts too. Visualizing volumetric data requires more video memory. Most of the actual 3D volume data generated especially by MRI scanners are gray level images. This paper addresses a novel technique of monotone coloring the MRI data slides and its processing for extraction of superficial and volumetric features.