MP2P多媒体流协议的缓冲图适配方法

Wook Hyun, Changkyu Lee, Shin-Gak Kang, Juyoung Park
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引用次数: 1

摘要

在基于网格的覆盖网络上提供多媒体流时,缓冲区映射的起始点是通过与其他对等体协商确定的。当它启动时,它没有缓冲区映射的起点,它只能通过与其他任意对等体协商来确定这个值。如果它选择了一个错误的起点,对等体将无法接收流数据,因为其他对等体的缓冲映射可能在一段时间内没有它需要的片段。在处理用于表示和网络传递的媒体时存在一些抖动,并且随着时间的推移而积累。这导致对等体滞后于实际流。因此,在流式传输过程中适当调整缓冲图的起始点是至关重要的。本文描述了这种问题是如何发生的,以及如何在基于网格的覆盖网络上调整缓冲图以实现稳定的多媒体流媒体服务。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Buffermap adaptation method for MP2P multimedia streaming protocol
On providing multimedia stream over a mesh-based overlay network, the starting point of buffermap is determined through negotiation with other peers. When it boots up, it does not have a starting point of its buffermap, and it can determine this value only by negotiations with other arbitrary peer. If it selects a bad start point, the peer cannot receive stream data because other peer's buffermap may not have a fragment that it needs in some time. There are some jitters in processing media for presentation and network delivery, and it accumulates over timer. This leads to the peer lag behind of actual stream. Hence, it is crucial to adjust the start point of buffermap appropriately during streaming. This paper describes how the problematic situation can be happen, and how to adapt the buffermap for stable multimedia streaming service over a mesh-based overlay network.
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