交互式多媒体辅助的拼图合作学习模式对岗哨学习效果的影响

I. Sudiana, I. G. Suwiwa
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摘要

本研究旨在分析交互式多媒体辅助的拼图合作学习模式对岗哨位置学习效果的影响。这是一项实验前研究,采用一组前测后测设计。本研究在金恩达勒姆校区体育与健康学院体育馆进行。样本数量为25名学生。变量包括自变量为交互式多媒体辅助下的拼图合作学习模型,因变量为学习结果。数据采集技术是对潘克·西拉特基本站位的性能测试。数据分析采用非参数推理统计,采用Wilcoxon符号秩检验,分析前测和后测成绩的差异。研究发现,在交互式多媒体辅助下的拼图合作学习模式实施前后,学生在岗哨位置学习上的课程理论和实践结果存在显著差异(Z = 4.378;P = 0.000)。基于Wilcoxon Sign Rank Test/Wilcoxon Match Pair Test的结果,我们发现在交互式多媒体辅助下的拼图合作学习模式实施前后,学生在Pencak Silat课程上的站岗位置存在差异。交互式多媒体辅助的拼图合作学习模型实施后/后测平均分(96.86)高于实施前/前测平均分(43.93)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Effect Of Jigsaw Cooperative Learning Model Aided With Interactive Multimedia Upon Learning Outcome Of On-Guard Position On Pencak Silat Course
This study aimed at analyzing the effect of Jigsaw Cooperative Learning Model aided with interactive multimedia upon learning outcome of on-guard position on the theory and practice of Pencak Silat course. This is a pre-experimental study using one group pretest-posttest design. This study was conducted Sport Hall of Sport and Health Faculty in Jinengdalem Campus. The amount of the sample was 25 students. The variables consisted of independent variable that was the jigsaw cooperative learning model aided with interactive multimedia and the dependent variable was the learning outcome. The data collection technique was performance test of the basic on-guard position of Pencak Silat. Data were analyzed by using nonparametric inferential statistic in form of Wilcoxon Sign Rank Test which was used to analyse the differences of pre-test and post-test scores. The research finding showed that there were significant differences of on-guard position learning outcome on the course theory and practice of Pencak Silat course before and after the implementation of jigsaw cooperative learning model aided with interactive multimedia (Z = 4.378; p = 0.000). Based on the result of Wilcoxon Sign Rank Test/Wilcoxon Match Pair Test, it was found that there was difference of on-guard position on Pencak Silat course before and after the implementation of Jigsaw cooperative learning model assisted with interactive multimedia. The after implementation/posttest mean score was (96.86) higher than before implementation/pre-test mean score (43.93) of Jigsaw cooperative learning model assisted with interactive multimedia.
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