用于沉浸式图形可视化的球面布局和渲染方法

Oh-Hyun Kwon, C. Muelder, Kyungwon Lee, K. Ma
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引用次数: 36

摘要

虽然虚拟现实已经在空间和科学可视化方面进行了许多研究,但对于更抽象的数据类型的可视化进行了相对较少的探索。特别是,用于图形可视化的立体和VR环境仅作为标准2D技术的有限扩展应用(例如,使用立体技术进行高亮显示)。在这项工作中,我们探索了一种新的、沉浸式的图形可视化方法,专门为虚拟现实环境设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Spherical layout and rendering methods for immersive graph visualization
While virtual reality has been researched in many ways for spatial and scientific visualizations, comparatively little has been explored for visualizations of more abstract kinds of data. In particular, stereoscopic and VR environments for graph visualization have only been applied as limited extensions to standard 2D techniques (e.g. using stereoscopy for highlighting). In this work, we explore a new, immersive approach for graph visualization, designed specifically for virtual reality environments.
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