{"title":"基于序列化和压缩算法的战斗模拟态势数据记录与重放","authors":"Liu Shuo, Liu Zenghua, Yang Xue-hui","doi":"10.1109/ICSSEM.2011.6081259","DOIUrl":null,"url":null,"abstract":"Recording and replaying of situation data is critical in the battle simulation system, which is the foundation of the subsequent analysis and evaluation. First of all, the demand for recording and replaying of situation data in the simulation system was expatiated, and then the realizing methods, that is, integrated federation member and embedded programs were analyzed. The situation data object was defined according to the requirements of serialization, and the process of data recording and replaying was analyzed in detail. Moreover, the Zlib function library which supports memory compression and uncompression was referred to specifically.","PeriodicalId":406311,"journal":{"name":"2011 International Conference on System science, Engineering design and Manufacturing informatization","volume":"103 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-11-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Recording and replaying of battle simulation situation data based on serialization and compression algorithm\",\"authors\":\"Liu Shuo, Liu Zenghua, Yang Xue-hui\",\"doi\":\"10.1109/ICSSEM.2011.6081259\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Recording and replaying of situation data is critical in the battle simulation system, which is the foundation of the subsequent analysis and evaluation. First of all, the demand for recording and replaying of situation data in the simulation system was expatiated, and then the realizing methods, that is, integrated federation member and embedded programs were analyzed. The situation data object was defined according to the requirements of serialization, and the process of data recording and replaying was analyzed in detail. Moreover, the Zlib function library which supports memory compression and uncompression was referred to specifically.\",\"PeriodicalId\":406311,\"journal\":{\"name\":\"2011 International Conference on System science, Engineering design and Manufacturing informatization\",\"volume\":\"103 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-11-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 International Conference on System science, Engineering design and Manufacturing informatization\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICSSEM.2011.6081259\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 International Conference on System science, Engineering design and Manufacturing informatization","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICSSEM.2011.6081259","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Recording and replaying of battle simulation situation data based on serialization and compression algorithm
Recording and replaying of situation data is critical in the battle simulation system, which is the foundation of the subsequent analysis and evaluation. First of all, the demand for recording and replaying of situation data in the simulation system was expatiated, and then the realizing methods, that is, integrated federation member and embedded programs were analyzed. The situation data object was defined according to the requirements of serialization, and the process of data recording and replaying was analyzed in detail. Moreover, the Zlib function library which supports memory compression and uncompression was referred to specifically.