OtoMushi:触摸声音

Alexis Andre
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引用次数: 1

摘要

OtoMushi是一种与声音样本交互的新平台。每个样本都被表示为一个昆虫,昆虫的身体显示了样本的波形:抚摸身体的一部分,就会以指定的速度和方向播放样本的相应部分。用活着的昆虫作为声音的代表,混合和切割等操作有其自然的等效物:当两只昆虫交配时,它们会生出一个新的声音昆虫,代表父母的混合声音。同样地,通过割开昆虫的身体来修剪某些部位也可以做到。我们将这个概念应用到三个不同的系统中:一个用于记录日常声音环境的桌面,一个用于让昆虫代表你说话的电话系统,以及一个用于收集有趣声音的便携式应用程序。最后讨论了相关的接口问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
OtoMushi: touching sound
OtoMushi (sound insect in Japanese) is a new platform for interacting with sound samples. Each sample is represented as an insect where the body of the insect shows the waveform of the sample: stroking a part of the body plays the correspond part of the sample back, with the specified speed and direction. Using living insects as a representation of sounds, operations such as mixing and cutting have their natural equivalent: when two insects mate, they give birth to a new sound-insect that represents a mix of the two parents. Similarly, cutting a sound to trim some parts can be done by slashing the body of the insect. We applied this concept to three differents systems: a tabletop surface designed to record everyday's sound environment, a phone system to get the insects to speak on your behalf and a portable application to collect interesting sounds on the go. Finally we discuss the relevant interface issues.
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