{"title":"基于描述的旋律设计拓展","authors":"Avneesh Sarwate, R. Fiebrink","doi":"10.1609/aiide.v9i5.12643","DOIUrl":null,"url":null,"abstract":"\n \n This work-in-progress paper describes attempted improvements on Pachet’s Description-Based Design (DBD), a system that uses machine learning to generate melodies. We discuss in depth both Description-Based Design and our extensions to Pachet’s original approach. We also present a user study in which users had some success in transforming melodies and describe the implications of these results for future work.\n \n","PeriodicalId":249108,"journal":{"name":"Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment","volume":"2007 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Expansion on Description-Based Design of Melodies\",\"authors\":\"Avneesh Sarwate, R. Fiebrink\",\"doi\":\"10.1609/aiide.v9i5.12643\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\\n \\n This work-in-progress paper describes attempted improvements on Pachet’s Description-Based Design (DBD), a system that uses machine learning to generate melodies. We discuss in depth both Description-Based Design and our extensions to Pachet’s original approach. We also present a user study in which users had some success in transforming melodies and describe the implications of these results for future work.\\n \\n\",\"PeriodicalId\":249108,\"journal\":{\"name\":\"Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment\",\"volume\":\"2007 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-06-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1609/aiide.v9i5.12643\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1609/aiide.v9i5.12643","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This work-in-progress paper describes attempted improvements on Pachet’s Description-Based Design (DBD), a system that uses machine learning to generate melodies. We discuss in depth both Description-Based Design and our extensions to Pachet’s original approach. We also present a user study in which users had some success in transforming melodies and describe the implications of these results for future work.