立体声声源声场增强的嵌入式实现

N. Iwanaga, W. Kobayashi, K. Furuya, T. Onoye, I. Shirakawa
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引用次数: 7

摘要

提出了一种针对立体声源的嵌入式声场增强实现方法。该算法利用嵌入式dsp平台,成功构建了通过立体声耳机和立体声扬声器增强三维声场的信号处理滤波结构。整个算法可以在一个16位定点DSP上实现,计算成本为51.6 MIPS,内存为6.6 kB,可以在便携式立体声播放器、音乐流媒体到移动设备等各种应用中实现高保真空间声学。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Embedded implementation of acoustic field enhancement for stereo sound sources
An embedded implementation of acoustic field enhancement is proposed, which is dedicated to stereo sound sources. With the use of the embedded DSP-base platform, this algorithm successfully constructs the signal processing filter structure to enhance a 3D acoustic field through either of stereo headphones and stereo speakers. The whole of proposed algorithm can be implemented by a 16 bit fixed-point DSP with the computational costs of 51.6 MIPS and 6.6 kB of memory, high-fidelity spatial acoustics can be achieved in various applications, such as portable stereo players, music streaming to mobile devices, etc.
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