{"title":"基于扩展设计游戏体验(DPE)框架的教育媒体反钓鱼游戏框架","authors":"Dikka Aditya Satria Wibawa, Hermawan Setiawan, Girinoto","doi":"10.1109/IWBIS56557.2022.9924935","DOIUrl":null,"url":null,"abstract":"The main objective of this research is to increase security awareness against phishing attacks in the education sector by teaching users about phishing URLs. The educational media was made based on references from several previous studies that were used as basic references. Development of antiphishing game framework educational media using the extended DPE framework. Participants in this study were vocational and college students in the technology field. The respondents included vocational and college students, each with as many as 30 respondents. To assess the level of awareness and understanding of phishing, especially phishing URLs, participants will be given a pre-test before playing the game, and after completing the game, the application will be given a posttest. A paired t-test was used to answer the research hypothesis. The results of data analysis show differences in the results of increasing identification of URL phishing by respondents before and after using educational media of the anti-phishing game framework in increasing security awareness against URL phishing attacks. More serious game development can be carried out in the future to increase user awareness, particularly in phishing or other security issues, and can be implemented for general users who do not have a background in technology.","PeriodicalId":348371,"journal":{"name":"2022 7th International Workshop on Big Data and Information Security (IWBIS)","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Anti-Phishing Game Framework Based on Extended Design Play Experience (DPE) Framework as an Educational Media\",\"authors\":\"Dikka Aditya Satria Wibawa, Hermawan Setiawan, Girinoto\",\"doi\":\"10.1109/IWBIS56557.2022.9924935\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The main objective of this research is to increase security awareness against phishing attacks in the education sector by teaching users about phishing URLs. The educational media was made based on references from several previous studies that were used as basic references. Development of antiphishing game framework educational media using the extended DPE framework. Participants in this study were vocational and college students in the technology field. The respondents included vocational and college students, each with as many as 30 respondents. To assess the level of awareness and understanding of phishing, especially phishing URLs, participants will be given a pre-test before playing the game, and after completing the game, the application will be given a posttest. A paired t-test was used to answer the research hypothesis. The results of data analysis show differences in the results of increasing identification of URL phishing by respondents before and after using educational media of the anti-phishing game framework in increasing security awareness against URL phishing attacks. More serious game development can be carried out in the future to increase user awareness, particularly in phishing or other security issues, and can be implemented for general users who do not have a background in technology.\",\"PeriodicalId\":348371,\"journal\":{\"name\":\"2022 7th International Workshop on Big Data and Information Security (IWBIS)\",\"volume\":\"18 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 7th International Workshop on Big Data and Information Security (IWBIS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IWBIS56557.2022.9924935\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 7th International Workshop on Big Data and Information Security (IWBIS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IWBIS56557.2022.9924935","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Anti-Phishing Game Framework Based on Extended Design Play Experience (DPE) Framework as an Educational Media
The main objective of this research is to increase security awareness against phishing attacks in the education sector by teaching users about phishing URLs. The educational media was made based on references from several previous studies that were used as basic references. Development of antiphishing game framework educational media using the extended DPE framework. Participants in this study were vocational and college students in the technology field. The respondents included vocational and college students, each with as many as 30 respondents. To assess the level of awareness and understanding of phishing, especially phishing URLs, participants will be given a pre-test before playing the game, and after completing the game, the application will be given a posttest. A paired t-test was used to answer the research hypothesis. The results of data analysis show differences in the results of increasing identification of URL phishing by respondents before and after using educational media of the anti-phishing game framework in increasing security awareness against URL phishing attacks. More serious game development can be carried out in the future to increase user awareness, particularly in phishing or other security issues, and can be implemented for general users who do not have a background in technology.