基于扩展设计游戏体验(DPE)框架的教育媒体反钓鱼游戏框架

Dikka Aditya Satria Wibawa, Hermawan Setiawan, Girinoto
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引用次数: 0

摘要

这项研究的主要目的是通过向用户传授网络钓鱼url,提高教育部门对网络钓鱼攻击的安全意识。教育媒体是根据之前的几项研究作为基本参考而制作的。利用扩展的DPE框架开发反钓鱼游戏框架教育媒体。本研究的研究对象为技术专业的高职学生和大学生。受访者包括职业和大学生,每个受访者多达30人。为了评估参与者对网络钓鱼,尤其是网络钓鱼网址的认知和理解程度,参与者将在玩游戏前进行预测试,在完成游戏后,应用程序将进行后测。使用配对t检验来回答研究假设。数据分析结果显示,在使用反钓鱼游戏框架的教育媒体提高对URL钓鱼攻击的安全意识之前和之后,受访者对URL钓鱼的认知度有所提高。未来可以进行更严肃的游戏开发,以提高用户的意识,特别是在网络钓鱼或其他安全问题上,并且可以针对没有技术背景的普通用户实施。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Anti-Phishing Game Framework Based on Extended Design Play Experience (DPE) Framework as an Educational Media
The main objective of this research is to increase security awareness against phishing attacks in the education sector by teaching users about phishing URLs. The educational media was made based on references from several previous studies that were used as basic references. Development of antiphishing game framework educational media using the extended DPE framework. Participants in this study were vocational and college students in the technology field. The respondents included vocational and college students, each with as many as 30 respondents. To assess the level of awareness and understanding of phishing, especially phishing URLs, participants will be given a pre-test before playing the game, and after completing the game, the application will be given a posttest. A paired t-test was used to answer the research hypothesis. The results of data analysis show differences in the results of increasing identification of URL phishing by respondents before and after using educational media of the anti-phishing game framework in increasing security awareness against URL phishing attacks. More serious game development can be carried out in the future to increase user awareness, particularly in phishing or other security issues, and can be implemented for general users who do not have a background in technology.
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