直接网格:一种多分辨率的地形可视化方法

K. Xu, Xiaofang Zhou, Xuemin Lin
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引用次数: 12

摘要

地形可以通过由数百万个三维点组成的三角形网格来近似。多分辨率三角形网格(MTM)结构设计用于支持使用可变细节水平(LOD)地形数据的应用程序。通常,MTM采用树形结构,其中父节点表示其后代的低分辨率近似值。给定感兴趣区域(ROI)和LOD,从数据库中检索所需地形数据的过程是从根遍历MTM树,以到达满足ROI和LOD条件的所有节点。这个过程虽然通常用于多分辨率地形可视化,但效率很低,因为要么需要进行大量的顺序I/O操作,要么需要获取大量的无关数据。过去已经提出了各种空间索引来解决这个问题,但是为了在检索的地形数据中获得拓扑信息,逐层树遍历仍然是一种常见的做法。提出了一种新的MTM数据结构——直接网格。我们证明了使用直接网格可以大大减少数据检索量。与现有的MTM索引方法相比,该方法对真实地形数据的索引性能有了显著提高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Direct mesh: a multiresolution approach to terrain visualization
Terrain can be approximated by a triangular mesh consisting millions of 3D points. Multiresolution triangular mesh (MTM) structures are designed to support applications that use terrain data at variable levels of detail (LOD). Typically, an MTM adopts a tree structure where a parent node represents a lower-resolution approximation of its descendants. Given a region of interest (ROI) and a LOD, the process of retrieving the required terrain data from the database is to traverse the MTM tree from the root to reach all the nodes satisfying the ROI and LOD conditions. This process, while being commonly used for multiresolution terrain visualization, is inefficient as either a large number of sequential I/O operations or fetching a large amount of extraneous data is incurred. Various spatial indexes have been proposed in the past to address this problem, however level-by-level tree traversal remains a common practice in order to obtain topological information among the retrieved terrain data. A new MTM data structure called direct mesh is proposed. We demonstrate that with direct mesh the amount of data retrieval can be substantially reduced. Comparing with existing MTM indexing methods, a significant performance improvement has been observed for real-life terrain data.
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