{"title":"一个新的虚拟现实范式来测量心理旋转","authors":"Anna Fanni Csincsák","doi":"10.1109/CogInfoCom50765.2020.9237914","DOIUrl":null,"url":null,"abstract":"In most of the studies focusing on mental rotation, researchers have used classic mental rotation paradigms. In a few more recent studies, new paradigms have emerged, but the effect sizes were small, sex-based performance measurements showed mixed results, and most paradigms were not standardized. In this paper, I describe the paradigm that I am willing to standardize and use on a large user base to investigate whether VR environments have any effect on the process and the performance measures of mental rotation. I expect subjects to have better performances when discriminating between stimuli in the presented VR environment.","PeriodicalId":236400,"journal":{"name":"2020 11th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"247 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-09-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"A new VR paradigm to measure mental rotation\",\"authors\":\"Anna Fanni Csincsák\",\"doi\":\"10.1109/CogInfoCom50765.2020.9237914\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In most of the studies focusing on mental rotation, researchers have used classic mental rotation paradigms. In a few more recent studies, new paradigms have emerged, but the effect sizes were small, sex-based performance measurements showed mixed results, and most paradigms were not standardized. In this paper, I describe the paradigm that I am willing to standardize and use on a large user base to investigate whether VR environments have any effect on the process and the performance measures of mental rotation. I expect subjects to have better performances when discriminating between stimuli in the presented VR environment.\",\"PeriodicalId\":236400,\"journal\":{\"name\":\"2020 11th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)\",\"volume\":\"247 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-09-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 11th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CogInfoCom50765.2020.9237914\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 11th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CogInfoCom50765.2020.9237914","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
In most of the studies focusing on mental rotation, researchers have used classic mental rotation paradigms. In a few more recent studies, new paradigms have emerged, but the effect sizes were small, sex-based performance measurements showed mixed results, and most paradigms were not standardized. In this paper, I describe the paradigm that I am willing to standardize and use on a large user base to investigate whether VR environments have any effect on the process and the performance measures of mental rotation. I expect subjects to have better performances when discriminating between stimuli in the presented VR environment.