骨骼外的软件

J. Kramer
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引用次数: 22

摘要

作者提倡使用一种独立且明确的结构化语言来描述软件架构。它的结构特性使它既适用于文本描述,也适用于图形描述。由于它是一种语言,因此可以使用它来支持一般描述并提供检查互连的框架。此外,它还可以用于生成和管理系统本身。这种方法最初以简单的“模块互连语言”(MIL)为幌子,随后以“配置语言”为幌子,为各种组件和交互类型提供了广泛的支持。通用(骨架)体系结构提供了重用具有不同组成组件的结构的方法。动态构造支持显式扩展,同时将系统的潜在结构限制为有效的结构。此外,可以在体系结构级别支持更改,可以离线地支持设计或代码,也可以动态地支持系统本身。单独和明确描述的系统结构(体系结构)应被视为统一的框架,在此框架上挂载规范、设计、构建和系统的演化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exoskeletal software
The author advocates the use of a separate and explicit structural language to describe software architectures. The structural nature makes it amenable to both textual and graphical description. Since it is a language, it can be used to support general descriptions and to provide the framework for checking interconnections. In addition, it can be used to generate and manage the system itself. This approach, initially under the guise of simple "module interconnection languages" (MIL) and subsequently as "configuration languages", provides generalised support for a wide variety of component and interaction types. Generic (skeleton) architectures provide the means for reusing structures with different constituent components. Dynamic constructs support explicit extension while constraining the potential structures of the system to those expressed as valid. Further, change can be supported at the architectural level, either offline on the design or code, or dynamically on the system itself. System structure (architecture), separately and explicitly described, should be recognised as the unifying framework upon which to hang specification, design, construction and evolution of systems.<>
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