老年痴呆情景型机器人娱乐项目开发及评价

S. Itai, A. Shimoda, Toshihiko Yoneoka, T. Hamada
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引用次数: 6

摘要

在超老龄化社会迅速发展的日本,我们期待老年人福利机构的护理人员的工作负担会有所减轻,机器人辅助娱乐(RAR)受到了关注。因此,在当前的研究中,我们提出了一个场景型机器人娱乐计划作为初步研究,将RAR的实现方法系统化。我们开发了一个场景型机器人娱乐项目,旨在激活老年痴呆症患者的交流。节目由“与机器人球类运动”、“与机器人接触”、“与机器人体操”、“与机器人唱歌”等活动组成。我们还开发了一个使用智能设备操作机器人的系统。因此,即使是没有任何机器人专业知识的养老院的护理人员也可以毫无问题地控制这些机器人。我们的实验结果表明,与传统的非场景型机器人娱乐相比,场景型机器人娱乐提高了老年痴呆患者的参与水平。此外,我们证实老年痴呆症患者参与场景型机器人娱乐时,交流频率和表达积极情绪的时间有所增加。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of Scenario-Type Robot Recreation Program for the Elderly with Dementia and Its Evaluation
In Japan where the super-aging society is rapidly growing, we expect that the work burden of the care staff in a welfare facility for the elderly should be reduced, and robot-assisted recreation (RAR) has attracted attention. Therefore, in the current research, we propose a scenario-type robot recreation program as an initial research to systematize the implementing method of RAR. And we developed a scenario-type robot recreation program that was aimed at activating communication of the elderly with dementia. This program consisted of "ball game with robots," "contact with robots," "gymnastics with robots," and "sing with robots" activities. We also developed a system to operate the robot using a smart device. Therefore, even the care staff of a nursing home who do not have any specialized knowledge about robots could control these robots without any problems. Our experimental results demonstrated that the scenario-type robot recreation increased the level of participation of the elderly with dementia compared with the conventional non-scenario-type robot recreation. Furthermore, we confirmed the increase in the frequency of communication and the time for expressing positive emotions when the elderly with dementia participated in the scenario-type robot recreation.
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