SEPIA,一个支持工程说服的交互应用:属性和功能

Yann Laurillau, Gaëlle Calvary, Anthony Foulonneau, Éric Villain
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引用次数: 7

摘要

设计和创意需要对设计空间进行大量的探索,以获得正确的设计和正确的设计[6]。创意支持工具旨在加速这种探索,要么节省时间,要么探索更多的设计选择。本文主要研究说服交互系统的设计。它为设计人员和开发人员提供了一种概念性工具,用于组织对设计空间的探索。IFIP属性[1]在工程HCI中大量使用(例如,可观察性),SEPIA(支持工程说服性交互应用程序)在工程说服性交互系统时引发了一组需要考虑的属性和功能。SEPIA旨在培养创造力,从而使人们超越传统的监控功能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
SEPIA, a support for engineering persuasive interactive applications: properties and functions
Design and creativity call for a large exploration of the design space for getting the design right and the right design [6]. Creativity support tools aim at speeding up this exploration for either saving time or exploring more design alternatives. This paper addresses the design of persuasive interactive systems. It provides designers and developers with a conceptual tool for structuring the exploration of the design space. In the vain of the IFIP properties [1] that are largely used in engineering HCI (e.g., observability), SEPIA (Support for Engineering Persuasive Interactive Applications) elicits a set of properties and functions to be considered when engineering persuasive interactive systems. SEPIA is expected to foster creativity and thereby to make people go beyond the classical monitoring feature.
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