{"title":"结合立体和视觉船体信息进行动态场景的在线重建和渲染","authors":"Ming Li, H. Schirmacher, M. Magnor, H. Seidel","doi":"10.1109/MMSP.2002.1203235","DOIUrl":null,"url":null,"abstract":"In this paper, we present a novel system which, combines depth-from-stereo and visual hull reconstruction for acquiring dynamic real-world scenes at interactive rates. First, we use the silhouettes from multiple views to construct a polyhedral visual hull is then used to limit the disparity range during depth-from-stereo computation. The restricted search range improves both speed and quality of the stereo reconstruction. In return, stereo information can compensate for some of the visual hull method, such as inability to reconstruct surface details and concave regions. Our system achieves a reconstruction frame rate of 4fps.","PeriodicalId":398813,"journal":{"name":"2002 IEEE Workshop on Multimedia Signal Processing.","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2002-12-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"58","resultStr":"{\"title\":\"Combining stereo and visual hull information for on-line reconstruction and rendering of dynamic scenes\",\"authors\":\"Ming Li, H. Schirmacher, M. Magnor, H. Seidel\",\"doi\":\"10.1109/MMSP.2002.1203235\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we present a novel system which, combines depth-from-stereo and visual hull reconstruction for acquiring dynamic real-world scenes at interactive rates. First, we use the silhouettes from multiple views to construct a polyhedral visual hull is then used to limit the disparity range during depth-from-stereo computation. The restricted search range improves both speed and quality of the stereo reconstruction. In return, stereo information can compensate for some of the visual hull method, such as inability to reconstruct surface details and concave regions. Our system achieves a reconstruction frame rate of 4fps.\",\"PeriodicalId\":398813,\"journal\":{\"name\":\"2002 IEEE Workshop on Multimedia Signal Processing.\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2002-12-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"58\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2002 IEEE Workshop on Multimedia Signal Processing.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/MMSP.2002.1203235\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2002 IEEE Workshop on Multimedia Signal Processing.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/MMSP.2002.1203235","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Combining stereo and visual hull information for on-line reconstruction and rendering of dynamic scenes
In this paper, we present a novel system which, combines depth-from-stereo and visual hull reconstruction for acquiring dynamic real-world scenes at interactive rates. First, we use the silhouettes from multiple views to construct a polyhedral visual hull is then used to limit the disparity range during depth-from-stereo computation. The restricted search range improves both speed and quality of the stereo reconstruction. In return, stereo information can compensate for some of the visual hull method, such as inability to reconstruct surface details and concave regions. Our system achieves a reconstruction frame rate of 4fps.