结合立体和视觉船体信息进行动态场景的在线重建和渲染

Ming Li, H. Schirmacher, M. Magnor, H. Seidel
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引用次数: 58

摘要

在本文中,我们提出了一个新的系统,结合深度立体和视觉船体重建,以获取动态的真实世界场景的交互速率。首先,我们使用多个视图的轮廓来构建一个多面体视觉外壳,然后在深度立体计算中使用该外壳来限制视差范围。有限的搜索范围提高了立体重建的速度和质量。反过来,立体信息可以弥补视觉船体法的一些缺陷,如无法重建表面细节和凹区域。我们的系统实现了4fps的重建帧率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Combining stereo and visual hull information for on-line reconstruction and rendering of dynamic scenes
In this paper, we present a novel system which, combines depth-from-stereo and visual hull reconstruction for acquiring dynamic real-world scenes at interactive rates. First, we use the silhouettes from multiple views to construct a polyhedral visual hull is then used to limit the disparity range during depth-from-stereo computation. The restricted search range improves both speed and quality of the stereo reconstruction. In return, stereo information can compensate for some of the visual hull method, such as inability to reconstruct surface details and concave regions. Our system achieves a reconstruction frame rate of 4fps.
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