基于人工智能的电子支付用户行为模型

P C Lai, Dong-Ling Tong
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引用次数: 5

摘要

在2019冠状病毒病大流行期间,互联网使用量的增长为组织提供了一个新的电子支付业务途径,以扩大其业务范围。然而,这种新途径在用户相关因素方面出现了挑战。本研究旨在利用机器学习推理来研究这些因素对电子支付服务采用的关联。建立了基于人工智能的分析管道,研究了单个项目的依赖因素对电子支付使用的影响。在分析管道中,使用混合人工智能方法提取重要项目,并使用树算法推断这些项目之间的关系。结果表明,期望、便利条件、用户态度和性能期望等项目影响电子支付服务的使用。25岁以下的参与者需要游戏化解决方案来采用电子支付,40岁以上的参与者需要社会支持。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Artificial Intelligence-Based Approach to Model User Behavior on the Adoption of E-Payment
The growth of internet usage during the COVID-19 pandemic creates a new business avenue on e-payment for organizations to expand their business horizon. However, challenges on user-related factors arise with this new avenue. This study aims to investigate the association of these factors on the adoption of e-payment services using machine learning inference. An artificial intelligence-based analysis pipeline is established to study the impact of individual items of the dependent factors on the usage of e-payment. In the analysis pipeline, the important items were extracted using a hybrid artificial intelligence method, and the relationships of these items were inferred using the tree algorithm. The results show that items related to expectancy, facilitating conditions, user attitude, and performance expectancy affect usage of e-payment services. Participants below 25 years old require a gamification solution to adopt e-payment, and participants above 40 years old need social support.
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