fAR-PLAY:开发增强/替代现实游戏的框架

L. Gutiérrez, I. Nikolaidis, Eleni Stroulia, Sean Gouglas, Geoffrey Rockwell, Patricia M. Boechler, Mike Carbonaro, S. King
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引用次数: 19

摘要

增强/替代现实游戏是一种相对较新的社交应用,但也越来越有趣。这些游戏从根本上与玩家的现实生活交织在一起,因为玩家的日常活动会产生推进游戏逻辑的事件。与此同时,它们通过游戏相关的任务和挑战以及通过各种设备传达给玩家的丰富数字内容来增强玩家的“常规”活动,通常会增强他们的移动设备视图。在我们的工作中,我们一直在开发一个软件框架fAR-Play,以支持寻宝风格的教育类AARG游戏的开发,使用空间作为交流信息的背景。我们的工具包扩展了aarg的固有概念,加入了一个玩家可以互动和游戏的虚拟世界。我们的工具包已经通过几款特定游戏的开发进行了评估(并根据我们的经验进行了改进)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
fAR-PLAY: A framework to develop Augmented/Alternate Reality Games
Augmented/Alternate Reality Games are a relatively new, yet increasingly interesting, class of social applications. These games are fundamentally intertwined with the players' real life, in that the players' everyday activities generate events that advance the game logic. At the same time, they augment the players' “regular” activities with game-related tasks and challenges and with rich digital content that is communicated to the players through a variety of devices, usually augmenting their mobile-device views. In our work, we have been developing a software framework, fAR-Play, to support the development of educational AARG games, in the treasure-hunt style, using space as the context for communicating information. Our toolkit extends the stereotypical notion of AARGs to include a virtual world in which the players can also interact and play. Our toolkit has been evaluated through (and has evolved based on our experience with) the development of several specific games.
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