外观捕获和建模

Michael Weinmann, D. D. Brok, S. Krumpen, R. Klein
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引用次数: 8

摘要

本课程提供了关于捕获和建模的材料和对象的外观领域的介绍和概述,针对汽车应用的特定需求,以及视频游戏,电影或广告。本课程涵盖了广泛的不同材料的外观获取的主要原理和方法,从漫射表面到光滑表面和高镜面表面到具有强次表面散射效应的均匀表面。介绍了文献中提出的不同采集装置,并对其优缺点进行了讨论。特别强调了表现外观的不同模型和方法。讨论用于外观合成的压缩技术和方法以及用于传输和呈现的技术和方法。课程最后讨论了该领域未来的挑战和趋势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Appearance capture and modeling
This course provides an introduction and overview regarding the field of capturing and modeling the appearance of materials and objects targeted to the specific needs of automotive applications as well as video games, movies or advertisement. The course covers the major principles and methods for the appearance acquisition of a wide range of different materials ranging from diffuse surfaces over glossy surfaces and highly specular surfaces to even surfaces exhibiting strong subsurface scattering effects. Different acquisition devices proposed in literature are presented and their benefits and drawbacks are discussed. Special emphasis is laid on different models and methods to represent appearance. Compression techniques and methods for appearance synthesis are addressed as well as techniques and methods for transmission and rendering. The course concludes with a discussion of future challenges and trends in the field.
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