蓝军

Caty Davis Blättermann, Patrick Fraß, Thorsten Rehbogen
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引用次数: 9

摘要

The Blues是一个关于惊恐障碍(多次惊恐发作)和广场恐惧症(害怕开放的地方)的交互式vr体验,旨在提高人们的意识,打破围绕精神疾病的耻辱。它提供了一个亲密的一瞥,一个女孩的日常生活,她遭受自发的看似突如其来的恐慌发作,以及对反复发作的恐惧。为了实现焦虑发作和恐惧的幽闭恐惧症症状,我们使用了虚拟现实头戴式显示器(Oculus消费者版),交互式双声和Oculus触摸控制器来传输用户的运动。这种体验会引导用户练习呼吸技巧,以减少恐慌发作的症状,恢复舒适的呼吸。《蓝军》也可以在没有HMD的情况下体验PC游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The blues
The Blues is an interactive VR-experience about panic disorder (multiple panic attacks) and agoraphobia (fear of open places) that seeks to raise awareness and break the stigma surrounding mental illnesses. It provides an intimate glimpse into the daily life of a girl who suffers from spontaneous seemingly out- of-the-blue panic attacks, and the fear of recurring attacks. To achieve the claustrophobic symptoms of anxiety attacks and fear we made use of a virtual reality head-mounted display (Oculus Consumer Version), interactive ambisonic sound and Oculus Touch Controller to transmit the movement of the user. The experience leads the user to exercise breathing techniques, known to reduce the symptoms of a panic attacks and restore a comfortable breathing. The Blues can also be experienced as a PC game without HMD.
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