SRE:用于终端用户移动应用程序开发的基于场景的需求探索过程

N. Tran, Hong-Quang Nguyen
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引用次数: 0

摘要

世界正在走向移动化。移动计算的普及和功能的爆炸式增长使得更多的个人和专业任务可以在这些便携式设备上完成,为终端用户开发(EUD)创造了巨大的机会——一套允许应用程序用户创建和修改软件产品以支持他们的工作和爱好的方法和技术。终端用户开发人员面临与专业开发人员相同的工程挑战,包括(i)理解他们的需求,(ii)做出设计决策,(iii)构建应用程序和(iv)调试应用程序;然而,大多数现有的终端用户开发工作只关注于解决设计和实现问题。在本文中,我们通过提出一个基于场景的迭代过程来解决最终用户开发人员的需求问题,该过程基于识别不同的使用场景,并在应用程序主题背景知识的支持下找到应用程序需求。我们用一个比较研究和两个案例研究来评估我们的过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
SRE: A Scenario-based Requirement Exploration Process for End-user Mobile-Application Development
The world is going mobile. Explosive growth in popularity and functionality of mobile-computing allows more personal and professional tasks to be done on these portable devices, creating enormous opportunity for end-user development (EUD) -- a set of methods and techniques that allow application users to create and modify software products to support their works and hobbies. End-user developers face the same engineering challenges as professional developers, including (i) understanding their requirements, (ii) making design decisions, (iii) building application and (iv) debugging application; however, most of existing works on end-user development only focus on solving design and implementation problems. In this paper, we addressed the requirement problem of end-user developers by proposing a scenario-based iterative process for finding application requirements based on identifying different usage scenarios with the support of knowledge about background of the application topic. We evaluated our process with one comparative study and two case studies.
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