关于热物质和热自然科学的媒体拼图开发

Iis Sri Sugiarti
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引用次数: 0

摘要

本研究旨在确定有效谜题介质开发的结果,以及开发基于温度和热材料的实用谜题介质的可行性。在这项研究中,作者选择了一个拼图与微软的PowerPoint作为工具来开发一种媒介。本研究采用描述性定性数据分析。使用Thiagarajan 4D模型,即定义、设计和开发,本研究仅经历了3个阶段,直至开发阶段。使用的仪器是一张验证表,使用李克特量表进行分析。数据收集技术是观察、材料和媒体专家验证表和教师实践表。结果表明,根据专家的说法,该材料属于非常有效的类别,谓词率为95.8%,具有改进效果。它值得使用。根据媒体专家的验证结果是90%,良好的谓词是非常有效的,而实用性或教师反应是77.5%,良好的谓词是非常可行的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pengembangan Media Puzzle pada Materi Suhu dan Kalor IPA SD
This study aims to determine the results of valid puzzle media development and the feasibility of developing practical puzzle media on temperature and heat material. In this study, the authors chose a puzzle with Microsoft PowerPoint as a tool to develop a medium. This research uses descriptive qualitative data analysis. With the Thiagarajan 4D model, namely defining, designing, and developing this research only goes through 3 stages up to the develop stage. The instrument used was a validation sheet which was analyzed using a Likert scale. Data collection techniques are observation, material and media expert validation sheets and teacher practicality sheets. The results showed that according to the expert the material was in a very valid category with a good predicate of 95.8% with improvement results. It's worth using. The validation result according to media experts is 90% with a good predicate is very valid, while the practicality or teacher response is 77.5% with a good predicate very feasible.
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