使用集成元建模,用Object-Z和UML定义OO设计模式

Soon-Kyeong Kim, D. Carrington
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引用次数: 23

摘要

描述软件设计模式的三个重要目标是:通用性、精确性和可理解性。为了实现这些目标,本文提出了一种使用Object-Z和UML来指定模式的集成方法。为了实现通用目标,我们采用基于角色的元建模方法来定义模式。使用这种方法,每个模式都被定义为模式角色模型。为了达到精确,我们使用Object-Z(角色元模型)形式化角色概念,并使用这些概念来定义模式(模式角色模型)。为了实现可理解性,我们使用UML可视化地表示角色元模型和模式角色模型。我们的模式角色模型为基于模式的模型转换或重构方法提供了精确的基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using integrated metamodeling to define OO design patterns with Object-Z and UML
Three important goals in describing software design patterns are: generality, precision, and understandability. To address these goals, this paper presents an integrated approach to specifying patterns using Object-Z and UML To achieve the generality goal, we adopt a role-based metamodeling approach to define patterns. With this approach, each pattern is defined as a pattern role model. To achieve precision, we formalize role concepts using Object-Z (a role metamodel) and use these concepts to define patterns (pattern role models). To achieve understandability, we represent the role metamodel and pattern role models visually using UML. Our pattern role models provide a precise basis for pattern-based model transformations or refactoring approaches.
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