个性化悖论:精确用户模型与个性化自适应系统之间的冲突

Santiago Ontan'on, Jichen Zhu
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引用次数: 3

摘要

个性化适应技术已广泛应用于卫生、培训和教育、电子商务和娱乐等数字应用领域。个性化系统通常建立一个用户模型,旨在描述当前用户的特征,然后使用该模型对交互进行个性化。然而,个性化和用户建模通常在本质上是相互矛盾的(有时被称为个性化悖论)。在本文中,我们将仔细研究这种个性化悖论,并确定其可能表现的两种方式:反馈循环和移动目标。为了说明这些问题,我们报告了个性化运动游戏领域的结果,并描述了我们解决个性化悖论所产生的一些问题的早期步骤。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Personalization Paradox: the Conflict between Accurate User Models and Personalized Adaptive Systems
Personalized adaptation technology has been adopted in a wide range of digital applications such as health, training and education, e-commerce and entertainment. Personalization systems typically build a user model, aiming to characterize the user at hand, and then use this model to personalize the interaction. Personalization and user modeling, however, are often intrinsically at odds with each other (a fact some times referred to as the personalization paradox). In this paper, we take a closer look at this personalization paradox, and identify two ways in which it might manifest: feedback loops and moving targets. To illustrate these issues, we report results in the domain of personalized exergames (videogames for physical exercise), and describe our early steps to address some of the issues arisen by the personalization paradox.
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