Square enix AI academy:介绍数字游戏AI的系列研讨会

Youichiro Miyake
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引用次数: 1

摘要

在游戏产业中,游戏AI开发技术在过去15年中独立于学术AI研究而取得了进步。直到2000年,许多知识都被封闭在游戏行业中,但在游戏开发会议和书籍中,一些技术已经向世界各地的开发者公开。但即便如此,这仍然局限于游戏行业。SQUARE ENIX AI学院是由SQUARE ENIX高级技术部门于2014年夏季和秋季举办的5期讲座和研讨会系列。目的是为想要学习游戏行业中使用的游戏AI技术的学生,游戏开发者和教师提供这些行业知识。该系列研讨会的注册人数仅限60人。游戏产业中开发的许多技术和知识作为简单技术的集合彼此独立,但最近它们被整合成一个完整的统一理论,即数字游戏AI理论。在SQUARE ENIX学院,游戏AI理论在讲座和研讨会中被介绍给与会者;他们可以在讲座中学习知识,并在研讨会中学习如何应用知识。本文简要介绍了数字游戏人工智能的理论框架和工作室设计。本文的目标是分享关于如何教授游戏AI的知识,以便任何人都能理解如何使用它。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Square enix AI academy: a seminar series for the introduction of digital game AI
In the game industry, the technologies of Game AI development have advanced in the last 15 years independently from academic AI research. Much knowledge had been enclosed within the game industry until 2000, but in game development conferences and books, some techniques have been made public to developers over the world. But even this was still limited to within the game industry. SQUARE ENIX AI Academy is a 5 session seminar series with lectures and workshops held by the SQUARE ENIX Advanced Technology Division in the summer and autumn of 2014. The purpose is to provide this industry knowledge to students, game developers, and teachers who want to learn game AI technologies used in the game industry. The seminar series registration is limited to 60 students. Many techniques and knowledge developed in the game industry have been independent of each other as collections of simple techniques, but recently they have been integrated to be a whole unified theory as digital Game AI theory. In the SQUARE ENIX Academy, the Game AI theory is introduced to attendees in lectures and workshops; they can study the knowledge during the lecture and learn how to apply the knowledge in the workshop. In this paper, a sketch of the theoretical framework for digital game AI and the workshop design are introduced. The goal of the paper is share knowledge about how to teach game AI such that anyone can understand how to use it.
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