英语课堂中的游戏化:Kahoot案例

Ezgi Kıyançiçek, L. Uzun
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引用次数: 4

摘要

科技已经成为21世纪教育的一部分。特别是游戏化和网络游戏已经融入到传统的课堂教学中,在语言教育中找到了自己的位置。有人认为,游戏化创造了机会,让教师和学生专注于可用于课堂等非游戏环境的娱乐游戏元素。Kahoot !是许多师生在语言教学和学习过程中最常用的在线游戏化应用程序之一。这篇综述文章的重点是在Kahoot的帮助下进行英语教学。因此,研究人员详细解释了Kahoot!为教师和学习者带来的语言课堂,以及教师如何使用Kahoot!用于评估目的。研究人员还介绍了教师可以在课堂活动中使用Kahoot!在当前的文章中培养学生的语言技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification in English Language Classrooms: The Case of Kahoot!
Technology has been part of education in the 21st century. Especially gamification and online games have been integrated into traditional classroom instruction and they have found their place in language education. It is argued that gamification creates opportunities in which teachers and students focus on entertaining game elements that can be used in non-game settings such as the classroom. Kahoot! is one of the most commonly used online gamification applications that many teachers and students utilize in language teaching and learning process. The current review article focuses on teaching English as a foreign language with the help of Kahoot!. Therefore, the researchers give a detailed explanation of the benefits that Kahoot! brings to the language classroom for both teachers and learners, and how teachers can use Kahoot! for evaluative purposes. The researchers also introduce an overview of classroom activities in which teachers can utilize Kahoot! to develop students’ language skills in the current article.
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