基于Kinect的武术动作评价方法

Han-Ju Yang, Yuezhong Li
{"title":"基于Kinect的武术动作评价方法","authors":"Han-Ju Yang, Yuezhong Li","doi":"10.1109/TCS56119.2022.9918736","DOIUrl":null,"url":null,"abstract":"In the field of computer vision and image processing, the recognition of human behavior and posture has become an important topic. However, there are still many problems in the recognition and evaluation of martial arts. Based on Kinect, this paper studies the evaluation method of martial arts action, discusses the acquisition of Kinect bone data and human action recognition, and verifies the martial arts action evaluation system through DTW algorithm. The test results show that the evaluation method proposed in this paper can score martial arts actions in a more standard and timely manner, and improve the understanding and recognition accuracy of human behavior; The system can also be used in the fields of somatosensory games, sports or military training.","PeriodicalId":426739,"journal":{"name":"2022 2nd International Conference on Information Technology and Contemporary Sports (TCS)","volume":"124 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Wushu movement evaluation method based on Kinect\",\"authors\":\"Han-Ju Yang, Yuezhong Li\",\"doi\":\"10.1109/TCS56119.2022.9918736\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In the field of computer vision and image processing, the recognition of human behavior and posture has become an important topic. However, there are still many problems in the recognition and evaluation of martial arts. Based on Kinect, this paper studies the evaluation method of martial arts action, discusses the acquisition of Kinect bone data and human action recognition, and verifies the martial arts action evaluation system through DTW algorithm. The test results show that the evaluation method proposed in this paper can score martial arts actions in a more standard and timely manner, and improve the understanding and recognition accuracy of human behavior; The system can also be used in the fields of somatosensory games, sports or military training.\",\"PeriodicalId\":426739,\"journal\":{\"name\":\"2022 2nd International Conference on Information Technology and Contemporary Sports (TCS)\",\"volume\":\"124 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-06-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 2nd International Conference on Information Technology and Contemporary Sports (TCS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/TCS56119.2022.9918736\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 2nd International Conference on Information Technology and Contemporary Sports (TCS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TCS56119.2022.9918736","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

在计算机视觉和图像处理领域,人体行为和姿态的识别已经成为一个重要的课题。然而,对武术的认识和评价仍存在许多问题。本文基于Kinect,研究了武术动作的评估方法,讨论了Kinect骨骼数据的获取和人体动作识别,并通过DTW算法对武术动作评估系统进行了验证。测试结果表明,本文提出的评估方法能够更加规范、及时地对武术动作进行评分,提高了对人类行为的理解和识别准确率;该系统还可用于体感游戏、体育运动或军事训练等领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Wushu movement evaluation method based on Kinect
In the field of computer vision and image processing, the recognition of human behavior and posture has become an important topic. However, there are still many problems in the recognition and evaluation of martial arts. Based on Kinect, this paper studies the evaluation method of martial arts action, discusses the acquisition of Kinect bone data and human action recognition, and verifies the martial arts action evaluation system through DTW algorithm. The test results show that the evaluation method proposed in this paper can score martial arts actions in a more standard and timely manner, and improve the understanding and recognition accuracy of human behavior; The system can also be used in the fields of somatosensory games, sports or military training.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信