“一心一意”与“幸福小镇”

Steven Barnes, M. Bradley, A. Williams
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引用次数: 2

摘要

预计2019冠状病毒病对健康的长期影响将是重大而持久的。以往流行病的数据表明,长期有害影响在特定人群中更为明显,包括已有精神健康问题的个人。心理健康独立支持小组(MhIST)是一个慈善组织,通过自我推荐为一系列心理健康和福祉问题提供一系列免费的即时服务,无论是否诊断。自2020年3月以来,该组织注意到对服务的需求大幅增长。严肃游戏和它们在引发快速积极行为改变方面的积极参与与它们作为关键学习工具的出现有关,其效果可转移到现实世界中。虽然越来越多的游戏化干预存在于一系列心理健康诊断中,但它们在积极心理学领域的存在却更为有限。本章报告了两项研究,以加强成人福祉教育游戏的发展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
“Piece of Mind” and “Wellbeing Town”
The long-term implications of COVID-19 for wellbeing are predicted to be both significant and enduring. Data from previous epidemics indicates long-term detrimental effects are more pronounced among particular demographics, including individuals with pre-existing mental health conditions. The Mental Health Independent Support Team (MhIST) is a charitable organisation offering a range of free-at-the-point-of-contact services via self-referral for a range of mental health and wellbeing concerns, both with and without diagnosis. Since March 2020, the organisation noted significant rises in demand for services. Serious games and their active involvement in eliciting rapid positive behavioural change is associated with their emergence as a key learning tool, with effects transferable to the real world. While a growing number of gamified interventions exist for a range of mental health diagnoses, their presence in the domain of positive psychology is more limited. The chapter reports two studies conducted to enhance the development of an educational game for adult wellbeing.
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