新型间接触摸输入技术在手指成形三维模型中的应用

H. Palleis, Julie Wagner, H. Hussmann
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引用次数: 4

摘要

我们在结合直接和间接触摸输入的双显示交互工作空间中解决了新的双手交互技术。特别是,我们引入了具有任务相关图形输入区域的水平工具空间的概念。这些输入区域被设计为特定功能的单一用途控制元素,允许用户使用简单的单指和双指触摸手势和双手操作显示在垂直屏幕上的对象。为了演示这个概念,我们使用3D建模任务作为一个特定的应用领域。六位专家用户的初步反馈表明,我们的技术易于使用,并激发了探索,而不是精确的建模。此外,我们在一项多期观察研究中收集了定性反馈,研究对象是五名学会使用我们工具的新手,他们接受了多次采访。初步结果表明,使用我们的设置易于学习和记忆。参与者喜欢双表面设置的分区特性,并同意触摸输入的有益质量,给他们一种“动手的感觉”。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Novel Indirect Touch Input Techniques Applied to Finger-Forming 3D Models
We address novel two-handed interaction techniques in dual display interactive workspaces combining direct and indirect touch input. In particular, we introduce the notion of a horizontal tool space with task-dependent graphical input areas. These input areas are designed as single purpose control elements for specific functions and allow users to manipulate objects displayed on a vertical screen using simple one- and two-finger touch gestures and both hands. For demonstrating this concept, we use 3D modeling tasks as a specific application area. Initial feedback of six expert users indicates that our techniques are easy to use and stimulate exploration rather than precise modeling. Further, we gathered qualitative feedback during a multi-session observational study with five novices who learned to use our tool and were interviewed several times. Preliminary results indicate that working with our setup is easy to learn and remember. Participants liked the partitioning character of the dual-surface setup and agreed on the benefiting quality of touch input, giving them a 'hands-on feeling'.
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