学习分析对严肃游戏设计的启示

J. Hauge, Riccardo Berta, G. Fiucci, Baltasar Fernandez-Manjon, Carmen Padron-Napoles, W. Westera, R. Nadolski
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引用次数: 47

摘要

本文阐述了将学习分析与严肃游戏相结合,以提高游戏质量、监测和评估玩家行为、游戏表现、游戏进程、学习目标成就和用户欣赏的含义。我们介绍了两种严肃游戏分析模式:游戏内(实时)分析和游戏后(离线)分析。我们还解释了游戏内分析的GLEANER框架,并描述了离线分析的实际示例。最后,我们对未来的工作进行了简要展望,强调了在真实的教育和培训环境中扎实吸收SGs的机遇和挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Implications of Learning Analytics for Serious Game Design
This paper addresses the implications of combining learning analytics and serious games for improving game quality, monitoring and assessment of player behavior, gaming performance, game progression, learning goals achievement, and user's appreciation. We introduce two modes of serious games analytics: in-game (real time) analytics, and post-game (off-line) analytics. We also explain the GLEANER framework for in-game analytics and describe a practical example for off-line analytics. We conclude with a brief outlook on future work, highlighting opportunities and challenges towards a solid uptake of SGs in authentic educational and training settings.
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