基于人体骨骼系统的小学生教育增强现实应用

M. Kouzi, Abdihakim Mao, Diego Zambrano
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引用次数: 6

摘要

增强现实(AR)作为人机交互(HCI)的一个新领域,在过去几年中获得了长足的发展。能够将交互式图形投射到现实生活环境中可以应用于各个领域,研究和商业目标。在教育领域,教科书仍然被认为是学生学习新课题的主要工具。由于AR需要互动和探索,它带来了难以用常规教科书复制的有趣成分。我们开发的应用程序允许小学生使用专门的虚拟按钮与一个完全三维的人体骨骼模型进行交互。学生只需用写字板、图片和手就能了解这种复杂的结构,并学习重要骨骼的名称。结果表明,大多数学生认为我们的AR应用程序帮助他们可视化和更多地了解人体骨骼系统。此外,我们收集的数据显示,在使用我们的AR应用程序后,关于骨骼名称的正确回答增加了16%。我们的增强现实应用成功地帮助学生了解了人体骨骼系统,并向他们介绍了增强现实技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Educational Augmented Reality Application for Elementary School Students Focusing on the Human Skeletal System
Augmented Reality (AR) as a new field regarding Human Computing Interaction (HCI) has been gaining momentum in the last few years. Being able to project interactive graphics into real-life environments can be applied in various fields, research and commercial goals. In the field of education, textbooks are still considered to be the primary tool used by students to learn about new topics. Since AR requires interaction and exploration, it brings a ludic component that is hard to replicate using regular textbooks. The application we developed allows elementary school students to interact with a fully three-dimensional human skeleton model, using specialized virtual buttons. Students can understand this complex structure and learn the names of important bones just by using a tablet, a picture and their hands. Results show that the majority of students consider that our AR application helped them visualize and learn more about the human skeletal system. Additionally, the data we gathered shows that there was a 16% increase in correct responses regarding bone names after using our AR application. Our AR application successfully helped the students learn about the human skeletal system by introducing them to AR technologies.
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