{"title":"虚拟现实作为一种工具,在数字设计中重新获得接触过程","authors":"Tales Lobosco","doi":"10.5151/sigradi2018-1327","DOIUrl":null,"url":null,"abstract":"This article aims to analyze the transformations undergone in design since the implementation of the digital processes. Seeking to discuss the limits for the construction of an operational model that does not act directly on the generated form and where the gesture and the materiality lost their place. In this sense, this paper proposes a project experience based on the interaction between analogue and virtual reality tools, allowing the retrieval of tactile and material interactions, with the direct manipulation of the final shape of the object in a digital design environment.","PeriodicalId":373011,"journal":{"name":"A Produção do Conhecimento na Engenharia da Computação","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"VIRTUAL REALITY AS A TOOL TO REGAIN TACTUAL PROCEDURES IN DIGITAL DESIGN\",\"authors\":\"Tales Lobosco\",\"doi\":\"10.5151/sigradi2018-1327\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This article aims to analyze the transformations undergone in design since the implementation of the digital processes. Seeking to discuss the limits for the construction of an operational model that does not act directly on the generated form and where the gesture and the materiality lost their place. In this sense, this paper proposes a project experience based on the interaction between analogue and virtual reality tools, allowing the retrieval of tactile and material interactions, with the direct manipulation of the final shape of the object in a digital design environment.\",\"PeriodicalId\":373011,\"journal\":{\"name\":\"A Produção do Conhecimento na Engenharia da Computação\",\"volume\":\"24 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"A Produção do Conhecimento na Engenharia da Computação\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.5151/sigradi2018-1327\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"A Produção do Conhecimento na Engenharia da Computação","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5151/sigradi2018-1327","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
VIRTUAL REALITY AS A TOOL TO REGAIN TACTUAL PROCEDURES IN DIGITAL DESIGN
This article aims to analyze the transformations undergone in design since the implementation of the digital processes. Seeking to discuss the limits for the construction of an operational model that does not act directly on the generated form and where the gesture and the materiality lost their place. In this sense, this paper proposes a project experience based on the interaction between analogue and virtual reality tools, allowing the retrieval of tactile and material interactions, with the direct manipulation of the final shape of the object in a digital design environment.