PDEduGame:探讨小学教育游戏设计的参与式设计过程

Rozana Ismail, Roslina Ibrahim
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引用次数: 11

摘要

虽然参与式设计(PD)一直被用于社区设计,但它在小学教育游戏设计中的应用是非常独特的,需要儿童的全面参与。在将PD应用于小学游戏设计之前,必须确定一些流程。期刊文章和论文的选择基于严格的系统文献回顾方法,共确定了参与式设计和教育游戏主题的386篇论文和书籍,其中21篇被认为是相关的。在这些选定的论文上开发了一个分析表,以揭示研究中应用的一系列过程和阶段。我们的分析表明,虽然不同领域应用参与式设计过程;在这个过程中,大多数研究都有相同的主题。运用元分析技术,从分析中收集到的主题,形成合适的PD流程框架。形成了PDEduGame Process Conceptual Framework,它将作为教育类游戏设计的指南。我们建议在马来西亚的小学中使用PDEduGame。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PDEduGame: Towards participatory design process for educational game design in primary school
While participatory design (PD) has always been used in the context of community-based design, its application in designing primary school educational games is quite unique and requires total participation from children. Before applying PD in primary schools for game design, there are processes that must be identified. The selection of journal articles and papers are based on rigorous systematic literature review method, with 386 papers and books on participatory design and educational game topic identified, in which 21 were deemed relevant. An analysis table was developed on these selected papers to uncover the series of process and stages applied in the studies. Our analysis reveals that while different fields applies the participatory design process; most of the research share the same theme in the process. Meta analysis technique was used to form a suitable PD process framework from the theme gathered in the analysis. The formed is called the PDEduGame Process Conceptual Framework, which will act as a guide to educational game design. We suggest that the PDEduGame to be used in the context of primary schools in Malaysia.
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