大规模沉浸式重建新石器时代的穹顶

R. Gaugne, Jean-Baptiste Barreau, F. Cousseau, V. Gouranton
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引用次数: 8

摘要

我们提出了一个工具和程序的工作流程,以重建一个现有的考古遗址作为一个虚拟的三维重建在一个大规模的沉浸式系统。这项跨学科的努力,聚集了考古学家和虚拟现实计算机科学家,是一个联合研究项目的第一步,有三个目标:(i)提出一个共同的工作流程,在完全沉浸式系统中将考古遗址重建为3D模型;(ii)为考古学家提供工具和交互隐喻,以利用沉浸式重建;(iii)为考古学家开发沉浸式系统的使用和访问。在此背景下,我们展示了法国菲尼斯特尔卡恩纪念碑中央室的沉浸式重建结果,该遗址目前由Creaah考古实验室研究。结果依赖于我们提出的详细工作流程,它使用有效的解决方案,使考古学家能够使用沉浸式系统工作。特别地,我们提出了一个程序来模拟卡恩纪念碑的中央室,并比较了几个软件来部署它在一个沉浸式结构。然后,我们用简单的交互工具提出了两种沉浸式的中央室实现,最后描述了欧洲项目Visionair,该项目提供了高级可视化设施的访问。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Large-scale Immersive Reconstitution of a Neolithic Corbel Dome
We propose a workflow of tools and procedures to reconstruct an existing archaeological site as a virtual 3D reconstitution in a large scale immersive system. This interdisciplinary endeavor, gathering archaeologists and virtual reality computer scientists, is the first step of a joint research project with three objectives: (i) propose a common workflow to reconstruct archaeological sites as 3D models in fully immersive systems, (ii) provide archaeologists with tools and interaction metaphors to exploit immersive reconstitutions, and (iii) develop the use and access of immersive systems to archaeologists. In this context, we present results from the immersive reconstitution of Carn's monument central chamber, in Finistere, France, a site currently studied by the Creaah archaeology laboratory. The results rely on a detailed workflow we propose, which uses efficient solutions to enable archaeologists to work with immersive systems. In particular, we proposed a procedure to model the central chamber of the Carn monument, and compare several softwares to deploy it in an imersive structure. We then proposed two immersive implementations of the central chamber, with simple interaction tools, and finally describe the European project Visionair which provides access to high level visualization facilities.
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