虚拟立体模型将自然历史博物馆的展厅和花园变为身临其境的AR生活

Maria C. R. Harrington
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引用次数: 3

摘要

详细讨论了AR永久花园应用程序的最初动机和设计过程。在苹果的iTunes和谷歌的Play商店中,孩子、家长、老师和学生现在都可以下载并使用它学习,从而扩大了沉浸式体验的学习影响,即使在家里也是如此。受过去立体模型的启发,我们讨论并仔细分析了它们的创作过程及其在博物馆中作为互动、多模式、知识制品的使用。这篇论文可能会引起研究人员和实践者的兴趣。首先,作为一种理解和概括所使用的关键设计因素的方法,并将发现扩展到他们的设计研究中;其次,作为迭代设计和开发过程模型,学习者-用户体验(LUX)设计,可扩展到其他领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual dioramas transform natural history museum exhibit halls & gardens to life with immersive AR
The original motivation and design process of the AR Perpetual Garden App is discussed in detail. Available on Apple iTunes and Google Play Stores, children and parents, teachers and students, may download and learn with it now, thus amplifying the learning impact of immersive experiences even at home. Inspired by the dioramas of the past, both the creation process and their use in museums as interactive, multimodal, knowledge artifacts are discussed and carefully analyzed. This paper may be of interest to researchers and practitioners alike. First, as a way to understand and generalize the critical design factors used and to extend findings into their design research, and second, as an iterative design and development process model, learner-user experience (LUX) design, extensible to other domains.
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