执行和测试一款交互式教育故事手机应用

Mamoun Nawahdah, Hadeel Ehmouda
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引用次数: 0

摘要

在本研究中,我们利用设计思维原理开发了一款iOS互动儿童故事应用“小红帽”。目的是提高孩子的读写能力、阅读能力和复述能力。为了考察这种方法的效果,我们将这种方法与传统的印刷故事进行了对比实验。一组12名年龄在8-9岁的三年级学生参加了我们的实验。学生们被分成两组:一组使用我们的互动故事应用程序,另一组使用传统的印刷故事。他们被分配花大约(15-20)分钟听iPad或老师讲的故事,并做相关的活动。在两种情况下,教师都用一个表格来评估参与者的能力和技能。初步结果显示,与使用印刷故事的学生相比,使用我们的互动故事应用程序的学生在复述技能方面表现出显著差异。然而,结果显示,读写能力和阅读能力略有提高。鉴于其重要性,需要更多的研究来更好地了解互动故事应用程序在培养阅读和读写技能方面的长期影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Implementing and Testing an Interactive Educational Story Mobile App
In this research, we developed an iOS interactive children story app named “The Little Red Riding Hood” using design-thinking principles. The aim was to improve the child's literacy, reading and retelling skills. To investigate the effect, we conducted an empirical experiment comparing our method with the traditional printed stories. A group of 12 students aged between 8–9 years old in the 3rd grade participated in our experiment. The students were divided into two groups: one used our interactive story app and the other used a traditional printed story. They were assigned to spend around (15–20) minutes in listening to the story from an iPad or the teacher and doing related activities. A rubric tables were used to assess the participant's abilities and skills, which are filled by the teacher in both conditions. The preliminary results revealed that the students who used our interactive story app showed significant differences in improving retelling skills compared with those who used printed story. However, the results showed slightly improvement in literacy and reading skills. Given its importance, more research is needed to better understand the long effects of interactive story app in developing reading and literacy skills.
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