“来吧,伙计们,让我们团结起来!”:第一人称射击电子游戏中玩家的组织动态

A. Boldi
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引用次数: 0

摘要

本研究的目的是研究业余玩家、主播和专业玩家在多人第一人称射击电子游戏《使命召唤:战区》中的组织动态。这些类型的玩家代表不同的“工作-游戏”条件,因为他们有不同的游戏动机。我假设这些参与者可能会制定不同的组织行为来达到他们的目标。为了探索这一假设,自2021年以来,我一直在意大利游戏社区中进行数字人种学研究,采用观察、半结构化访谈和分析游戏期间发生的沟通交流。在文献中,这些玩家之间的交叉比较目前还缺失。这一工作将阐明不同的“工作与娱乐的组合”如何影响玩家的行为和组织动态,以及他们如何受到游戏设计的不同影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
“Come on, Guys, Let's Stick Together!”: Organizational Dynamics Emerging among Players in a First-Person Shooter Video Game
The goal of this research is to study the organizational dynamics that are enacted by amateur players, streamers, and professionals in a multiplayer First-Person Shooter video game, namely Call of Duty: Warzone. These categories of players represent different “work-play” conditions, as they have different motives for playing. I assume that these players may enact different organizational behaviors to reach their objectives. To explore this hypothesis, I have been conducting a digital ethnography within an Italian gaming community since 2021, employing observations, semi-structured interviews and analysis of the communication exchanges occurring during the gaming sessions. In the literature, a cross-comparison between these players is currently missing. This work may then clarify how different “combinations of work and play” may affect players’ behaviors and organizational dynamics, as well as how they may be differently impacted by the design of the game.
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