六自由度触觉渲染的准静态逼近

M. Wan, William A. McNeely
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引用次数: 52

摘要

在本文中,我们提出了一种准静态近似(QSA)方法来模拟六自由度(DOF)触觉渲染中可移动物体的运动。在我们的QSA方法中,我们在每个触觉时间步求解静态平衡,忽略任何动态特性,如惯性。该方法的主要贡献是克服了以往动力学模型中二阶微分方程数值积分引起的过刚性系统的计算不稳定性问题。我们在模拟飞机几何形状和大型真实世界飞机发动机上的初步实验结果表明,我们的QSA方法能够保持1000Hz的触觉刷新率,同时具有更强大的避碰性和更可靠的力和扭矩反馈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Quasi-static approach approximation for 6 degrees-of-freedom haptic rendering
In this paper, we propose a quasi-static approximation (QSA) approach to simulate the movement of the movable object in 6-degrees-of-freedom (DOF) haptic rendering. In our QSA approach, we solve for static equilibrium during each haptic time step, ignoring any dynamical properties such as inertia. The major contribution of this approach is to overcome the computational instability problem in overly stiff systems arising from numerical integration of second-order differential equations in previous dynamic models. Our primary experimental results on both simulated aircraft geometry and a large-scale real-world aircraft engine showed that our QSA approach was capable of maintaining the 1000Hz haptic refresh rate with more robust collision avoidance and more reliable force and torque feedback.
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