基于点对点协议仿真的大规模泛在系统模型评估

Jorge L. V. Barbosa, Rodrigo Hahn, Daniele Bonatto, Fábio Reis Cecin, C. Geyer
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引用次数: 12

摘要

无处不在的计算场景带来了许多新的问题,如应对移动设备有限的处理能力、频繁的断开连接、异构设备之间代码和任务的迁移等。当前解决泛在计算问题的实际方法通常依赖于传统的计算范式,这些范式是在分布式应用程序不受关注的时候构想出来的。在本文中,我们提出了UbiHolo,一个新的端到端模型,面向大规模泛在计算系统上的应用程序的开发和执行。UbiHolo基于holparadigm(简而言之,Holo),这是一种面向分布式计算机系统开发的新软件范式。之后,我们展示了UbiHolo是可扩展的,并且可以在大规模无处不在的环境中创建和管理应用程序的执行,而不会对应用程序的用户响应曲调产生很大影响。我们的结果是通过在p2psim模拟器上实现的多达950个节点的Holo系统的仿真获得的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluation of a Large-Scale Ubiquitous System Model through Peer-to-Peer Protocol Simulation
The ubiquitous computing scenario brings many new problems such as coping with the limited processing power of mobile devices, frequent disconnections, the migration of code and tasks between heterogeneous devices, and others. Current practical approaches to the ubiquitous computing problem usually rely upon traditional computing paradigms conceived back when distributed applications where not a concern. In this paper we propose UbiHolo, a new end-to-end model oriented to development and execution of applications over large- scale ubiquitous computing systems. UbiHolo is based on the Holoparadigm (in short, Holo), a new software paradigm oriented to the development of distributed computer systems. After that we show that UbiHolo is scalable, and that it is possible to create and manage execution of applications over large-scale ubiquitous environments without a great impact on application 's user response tunes. Our results are obtained through a simulation of a Holo system with up to 950 nodes, which was implemented over the p2psim simulator.
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