MASSIVE系统中基于感知的通信管理

C. Greenhalgh
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引用次数: 51

摘要

MASSIVE-1和MASSIVE-2分布式虚拟环境系统基于用户通信需求的显式模型,即交互的空间模型;该模型解决了管理大型天基系统(如dve)中的通信的一般问题。空间模型的目标是指导信息的分发和表示,以促进参与者之间的协作(基于在现实世界环境中观察到的交互模式),同时也是有效和适当的。MASSIVE-1系统强调了空间模型的“光环”概念,作为在其他完全单播点对点系统中独特共享服务的基础。这种方法对于相对较小的系统是有效的,但不能扩展到通用的多播通信(以减少总带宽需求)。MASSIVE-2系统增加了“第三方对象”的概念,支持多播组的定义和管理,用于更新和连续媒体分发。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Awareness-based communication management in the MASSIVE systems
The MASSIVE-1 and MASSIVE-2 distributed virtual environment systems are based on an explicit model of user communication requirements known as the spatial model of interaction; this model addresses the general issue of managing communication in large space-based systems such as DVEs. The goals of the spatial model are to guide the distribution and presentation of information in a way which facilitates collaboration between participants (based on observed patterns of interaction in real-world environments) and which is also efficient and appropriate. The MASSIVE-1 system emphasized the spatial model's `aura' concept as the basis for a distinct shared service in an otherwise wholly unicast peer-to-peer system. This approach was effective for relatively small systems but could not be extended to make general use of multicast communication (to reduce total bandwidth requirements). The MASSIVE-2 system added the concept of `third-party objects' which support the definition and management of multiple multicast groups for updates and continuous media distribution.
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