基于同伴影响和教学脚手架的移动教育平台,使学生参与课外活动

M. Fuad, Monika Akbar, Clay S. Gloster, Nathan Aun, Lynn Zubov
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引用次数: 1

摘要

这是一个充分证明的挑战,让学生参与和激励课外活动。现在越来越多的学生有兼职或全职工作,学习的时间越来越少。支持他们的学术成长和成功需要承认对工作的更高承诺,同时提供适当的机制来充分利用他们的可用时间。本文介绍了一个移动教育平台Dysgu,旨在让学生参与课外活动。在这个平台上完成的一项初步研究调查了同伴影响在提高大学早期课堂学生参与度方面的作用。数据显示,与传统的纸笔活动相比,学生更喜欢使用Dysgu进行课外活动。学生们注意到同伴的影响,以与班上其他同学相比的分数的形式,是高度激励的。我们还观察到使用Dysgu时提交的内容更准时。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A mobile educational platform based on peer influence and instructional scaffolding for engaging students in out-of-class activities
It is a well-documented challenge to keep students engaged and motivated in out-of-class activities. More students now have part- or full-time jobs and less time to study. Supporting their academic growth and success requires acknowledging the higher commitments to the jobs while providing appropriate mechanisms to make the best use of their available times. This paper presents a mobile educational platform, Dysgu, that aims to engage students in out-of-class activities. An initial study completed on this platform investigates the role of peer influence to increase student engagement in an early college class. Data indicates students prefer Dysgu for out-of-class activities compared to traditional pen- and paper-based activities. Students noted that peer influence, in the form of scores compared to the rest of the class, was highly motivating. We also observed more on-time submissions when using Dysgu.
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