混合现实和增强现实在飞机维修移动学习中的应用

Hong-Yi Pai
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引用次数: 1

摘要

近年来,作业指导培训(JIT)已广泛地将移动学习(M-learning)应用于企业,如技术维护等协同领域。包括混合现实在内的新兴新媒体通过其自适应学习算法影响了人们的学习方式。在自主学习的概念下,当企业没有讲师,经营利润也很低的情况下,移动学习可能是JIT更好的选择。移动学习系统源于马尔科姆·诺尔斯(Malcolm Knowles)的教育学理论[2],构建了适合游戏学习的多媒体教学工具。该系统以A330空中客车刹车系统的安装和拆卸为例进行了仿真培训,具有实用性和易用性。开发过程表明,在遵循ADDIE模型的情况下,如何在移动设备的交互设计中有效地使用自适应学习。在本研究中,我们分析了用户体验的有效性,以了解增强现实中移动学习的优缺点。从教学方法、动画展示、交互设计等方面论证了学习系统的改进,以达到吸收和巩固知识的目的。希望本研究能提高台湾企业在职指导培训的效率。本研究分为三个阶段:1)在男学理论框架下对移动学习策略发展的研究整合;2)在移动学习中通过技术辅助提高视觉感知。3)多媒体界面特征的比较分析。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mixed Reality of Augmented Reality in Mobile Learning for Aircraft Maintenance
Recently, job instruction training (JIT) has widely used mobile learning (M-learning) in undertakings, such as technical maintenance and other collaborative fields. Emerging new media, including mixed reality, has influenced the way people learn through its adaptive learning algorithm. With the concept of self-directed learning, M-learning may be a better choice for JIT when an enterprise has no available instructor and minimal operating profits. The M-learning system derives from Malcolm Knowles’ theory [2] of andragogy and constructs multimedia instruction tools that result in suitable game-based learning. With its practical and easy-to-use function, the system focuses on the simulation training of installing and disassembling the A330 Airbus brakes system, for example. The development process shows how one can effectively use adaptive learning in the mobile devices’ interactive design when following the ADDIE model. In this study, we analyze the user experience’s validity to realize both the advantages and disadvantages of mobile learning in augmented reality. We demonstrate how the learning system improves through the instruction methods, animation display, and interactive design to achieve the target of assimilating and consolidating knowledge. We hope that this study increases the efficiency of job instruction training in Taiwanese companies. We have developed this research in three phases: 1) Research consolidation on the development of M-learning strategies within the theory of andragogy; 2) The improvement of visual perception through technology aids in M-learning, and 3) The comparative analysis of the characteristics of multimedia interfaces.
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