使用有形用户界面教授和学习排队理论概念

Clifford De Raffaele, Serengul Smith, O. Gemikonakli
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引用次数: 8

摘要

有形用户界面(TUI)作为有效的计算平台在过去几年出现,它将数字信息和可视化与物理交互性交织在一起。虽然TUI系统在小学教育中成功地利用了这些特性,以娱乐的方式吸引和教育儿童,但在更复杂的场景中应用有限。为此,本文调查了实施TUI系统以提高高等教育机构的教与学,以帮助理解复杂和抽象概念的适宜性和有效性。该提案通过开发桌面架构来增强单纯的模拟过程,以允许实时交互和排队理论概念的可视化。本文描述了TUI框架在本科计算机网络学位中的部署,从而从工程教育学的教与学角度评估该系统的定量有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Teaching and learning queueing theory concepts using Tangible User Interfaces
Tangible User Interfaces (TUI) have emerged in the past years as effective computing platforms that intertwine digital information and visualization with physical interactivity. Whilst successfully capitalizing on these properties within primary education to engage and educate children in an entertaining manner, TUI systems have seen limited deployment in more complex scenarios. To this end, this paper investigates the aptness and effectiveness of implementing TUI systems to enhance teaching and learning within higher educational institutes in order to aid the understanding of complex and abstract concepts. The proposal augments mere simulation processes by developing a table-top architecture to allow the real-time interaction and visualization of queuing theory concepts. The paper describes the deployment of the TUI framework within an undergraduate computer networks degree whereby the quantitative effectiveness of this system is assessed from a teaching and learning perspective within an engineering pedagogy.
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