运用游戏学习提高英语能力:一项元分析研究

Yinyu Wang, Yujie Niu, Xue Wang
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引用次数: 0

摘要

本研究采用元分析方法,从教学目标、学习者、教学策略和环境四个方面探讨游戏学习对英语能力培养的有效性。通过对39个独立实验的分析,本研究发现基于游戏的学习对英语学习有中等正向影响(综合效应值为0.558)。从教学目标来看,游戏化对培养学生的各种英语技能是有效的,但对写作的影响较弱。从学习者的角度来看,游戏化对大学、中学和小学的英语学习者都是有益的。从教学策略的角度来看,游戏化在英语学习阶段更为有效。从学习环境的角度来看,英语学习的游戏化可以促进学习效果,无论是离线学习、在线学习还是混合式学习。最后,基于以上结论,对游戏英语学习提出五点建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Applying Game-Based Learning to Improve English Abilities: A Meta-Analysis Study
This study adopted the meta-analysis method to explore the effectiveness of game-based learning in cultivating English abilities from four aspects: teaching objectives, learners, teaching strategies, and environment. Based on the analysis of 39 independent experiments, this study found that game-based learning has a moderately positive effect on English learning (combined effect value 0.558). From the perspective of teaching objectives, gamification is effective in the cultivation of various English skills, but it has a weak effect on writing. From the perspective of learners, gamification is beneficial to English learning for learners from university, middle school, and primary school. From the perspective of teaching strategies, gamification is more effective in the English study stage. From the perspective of the learning environment, gamification of English learning can promote the learning effect whether offline learning, online learning, or blended learning. Finally, based on the above conclusions, five suggestions on game-based English learning are put forward.
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