基于博弈论的室内定位节能计算卸载

Marwa Zamzam, T. el-Shabrawy, M. Ashour
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引用次数: 1

摘要

由于定位已成为许多物联网应用(如物体跟踪和医疗保健管理)的重要组成部分,室内环境中的定位主题最近受到了广泛关注。在移动边缘计算系统下使用计算卸载是实现精确定位同时最小化能耗的一种很有前途的方法。因此,本文的目标是通过在用户、移动边缘计算服务器和云服务器之间使用计算卸载技术来最小化多个用户的总能耗。本文提出的卸载技术应考虑用户的准确性、延迟要求和每台服务器的最大容量。给出了该系统的网络模型和计算模型。然后,引入了最小化总能耗的问题表述,即用户在本地设备和卸载服务器上消耗的所有能量之和。为了在定位环境下提供更适合用户的分布式实现,本文将所提出的问题表述为一个潜在的博弈,并证明了所有用户都满足卸载决策的纳什均衡的存在性。本文得到了最优解,为本文提出的势博弈算法提供了参考。最后,通过与局部计算、随机卸载和最优解技术的比较,给出了潜在博弈分布式计算卸载算法的结果并进行了分析。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Energy-Efficient Computation Offloading for Indoor Localization Based on Game Theory
The topic of localization within indoor environments has recently received significant attention as localization has become an essential component of many Internet of Things applications such as object tracking and health care management. One of the promising approach to provide accurate localization while minimizing energy consumption is to use computational offloading under mobile edge computing system. Thus, the aim of this paper is to minimize the total energy consumption of multiple users by using computation offloading technique between users, mobile edge computing servers and cloud server. The offloading technique that is proposed in this paper should take in consideration users’ accuracy, latency requirements and the maximum capacity of each server. The paper presents the network model and the computation model of the proposed system. Then, the problem formulation is introduced to minimize the total energy consumption which is the sum of all energy consumed by the users in the local devices and the offloaded servers. In order to provide a distributed implementation that is more suitable for the users within localization environment, the paper formulates the proposed problem as a potential game and the existence of Nash Equilibrium is proved where all users have satisfied offloading decision. The paper obtains the optimal solution to act as a reference for the proposed potential game algorithm. Finally, the paper presents and analyzes the results of the potential game distributed computational offloading algorithm by comparing it to local computing, random offloading and the optimal solution techniques.
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