基于视敏度损失的VR立体录像质量定量测量

P. Aarabi, Tzu-An Chen, Vladislav Il'govskiy, Anastasia Kolesnikov, Nathaniel Xu, Benzakhar Manashirov
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引用次数: 0

摘要

虚拟现实的体验质量测量对于理解现有技术的局限性和为虚拟现实实现完全真实感提供必要的具体改进的焦点都很重要。在本文中,我们提供了一种基于虚拟和真实LogMAR视力表测试中测量的视觉灵敏度损失(VAL)的虚拟现实场景重建定量测量机制。我们证明了该测试对于测量虚拟现实中整个视觉记录和播放堆栈是可行的,并为流行的虚拟现实记录和播放设备组合提供了定量结果。我们特别指出,视力下降似乎主要是基于录音质量,而不是播放设备。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Quantitative Measurement of VR Stereoscopic Video Recording Quality Based on Visual Acuity Loss
A quality of experience measure for virtual reality is important for both understanding the limitations of existing technology and to provide a focus for specific improvements necessary for virtual reality to achieve full realism. In this paper, we provide a mechanism for the quantitative measurement of scene reconstruction in virtual reality based on visual acuity loss (VAL) as measured by both a virtual and real LogMAR eye chart tests. We illustrate that this test is viable for measuring the entire stack of visual recording and playback in virtual reality, and provide quantitative results for popular virtual reality recording and playback device combinations. We specifically show that visual acuity loss appears to be primarily based on the recording quality, rather than the playback device.
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