变焦显示器注视跟踪的精度要求

David Dunn
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引用次数: 12

摘要

变焦显示是解决虚拟现实和增强现实近眼显示中收敛调节冲突的一种实用方法,但它依赖于了解用户的焦点状态。一种检测焦点状态的方法是利用会聚和调节之间的联系,并采用双目注视跟踪来确定注视点的深度;因此,震源深度也是已知的。为了确保虚拟图像的焦点,必须将显示深度设置为不会对观看者产生负面感知或生理影响的深度,这表明了计算注视点的误差范围。我分析了所需的注视跟踪器精度,以确保显示焦点设置在观看者的景深,舒适区域和清晰的单双眼视觉区域内。我的研究结果表明,对于使用增强现实变焦显示器的中位数成年人,凝视跟踪精度必须优于0.541°。此外,我还讨论了文献中提出的眼动追踪方法,以确定它们满足特定要求的能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Required Accuracy of Gaze Tracking for Varifocal Displays
Varifocal displays are a practical method to solve vergence–accommodation conflict in near-eye displays for both virtual and augmented reality, but they are reliant on knowing the user's focal state. One approach for detecting the focal state is to use the link between vergence and accommodation and employ binocular gaze tracking to determine the depth of the fixation point; consequently, the focal depth is also known. In order to ensure the virtual image is in focus, the display must be set to a depth which causes no negative perceptual or physiological effects to the viewer, which indicates error bounds for the calculation of fixation point. I analyze the required gaze tracker accuracy to ensure the display focus is set within the viewer's depth of field, zone of comfort, and zone of clear single binocular vision. My findings indicate that for the median adult using an augmented reality varifocal display, gaze tracking accuracy must be better than 0.541°. In addition, I discuss eye tracking approaches presented in the literature to determine their ability to meet the specified requirements.
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